![]() The goal of the game is simply to climb a mountain - or, what would be better described as the anarchical definition of a mountain. The controls are intentionally awkward and unwieldy, as you don't even click any buttons - you just move your character, Diogenes, around in a cauldron with a hammer using the movement of your mouse or trackpad. However, on a less philosophical level, it's an incredibly hard game. It's an experience that'll take everything out of you and build it back up from the inside. Getting Over It is, at its core, a game about taking risks, trial and error, and the value of starting over. However, when I picked up Getting Over It with Bennett Foddy in early 2022, after not playing it for almost a year, I learned the true meaning of comfort through risk - the VERY hard way. ![]() This causes an intense fear of uncertainty and taking risks. I have severe OCD and a whole variety of anxiety disorders, so I live my life in a lot of fear, almost constantly. ![]() Let me preface this wall of text by saying that I have never been a "throw caution to the wind" type of person. ![]()
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